

The other skills are more straightforward, often simple checks for actions that Pierce can perform or to gain more insight into the surroundings.

The better Pierce’s Spot Hidden, the more of these he will find. For example, certain areas will give a visual indicator that there are hidden items to find. Each of these skills are ranked out of five, each threshold opening new options for interacting with the environment or granting new dialogue options. The skills options have been narrowed significantly from Chaosium game that inspired it, with Pierce having access to seven skills: Investigation, Eloquence, Spot Hidden, Strength, Psychology, Medicine, and Occultism. That detail is also where the game’s RPG elements come into play. It also helps that the game finds ways to reward the player beyond just piecing together the mystery.

This could come off as dull, but the varied environments and some effective pacing keep these parts engaging. Much of the game is spent checking every nook and cranny for a missing clue, a hidden detail, or a puzzle to solve.

But for all the ways it lacks in scope, it makes up for in detail. Instead, the game is segmented by chapters, each taking place in an isolated area. It’s here where the game truly shines in its element: exploration and mystery.Įven when dealing with forms of escapism, the characters of Call of Cthulhu turn toward the macabre.Įschewing the popular trends of today, Call of Cthulhu features no open world or large, sprawling maps. The opening hours of the game are by far the strongest, each building a solid sense of foreboding and unease. If anything, the game moves too quickly, eager to get to the tentacles and garbled cult-speak. The game remains a focused experience throughout and provides a constant feeling of moving-forward. There’s something about traditional gumshoe story, even wrapped in a Lovecraft jacket, occupying the RPG space that’s novel. This isn’t to say that the narrative is ineffective. Even as the game continues and Pierce’s perception of reality begins to blur with madness, it often feels like the gaps in continuity that become more frequent as the game progresses are more indicative of a patchy script, though they also successfully serve as obfuscations to the player as appropriate to the theme. Does it even count as a spoiler that it turns out there is a secret cult on the island? There is little here in the game that hasn’t been seen before and as a result the story plays out in a very by-the-numbers way. The town’s elite being a little too into the occult? Check. This allows developer Cyanide to mold its own story, but it gives the game a very familiar feel. It doesn’t really ever get more inviting.Ĭall of Cthulhu plays out as somewhat of a greatest hits of H.P. As Pierce learns of the town’s history, it becomes clear that something far more nefarious is at work. Upon arrival at the island, not everything is what it seems, and the townsfolk are as welcoming to an outsider as to a cold. When the plot comes knocking at the door, it sends Pierce to the mysterious Darkwater Island, where a famed painter and her family have burned to death in a mansion fire. Edward Pierce, now a private investigator, is down on his luck, drowning in liquor to cope with his PTSD and awaiting a worthwhile case to get the bills paid. The game begins less than a decade removed from the protagonist’s tour of duty in Word War I. In fact, the closer Call of Cthulhu bends toward its violent core, the more it groans under the weight of its own limitations. So when Call of Cthulhu presents a mystery that spends most of its time devoid of violent interactions, it carves a unique niche in the gaming environment, even if many of its other elements, while mostly competent, don’t stand out in any particular way.
#The call of cthulhu summary how to
Abilities often find themselves focused entirely on interacting with violence, whether it be how and the amount to dish out or how to prevent or fix the effects of it. Most RPGs tend to have an over-reliance on the “Role-Playing” being determinate of a given character’s combat prowess.
